Gaming in Education: This is Not Your 8-Bit Oregon Trail

Airplane_carrier_game Mine Craft

Excited to be on Meet-Up’s NYEdTech Panel!

To kick off 2014, NYEdTech’s meet-up group is hosting a panel that I am privileged to sit on. Thank you to Knewton and Pearson for sponsoring! At this panel discussion we’ll be digging into gaming in education. The meet-up group explains the state of gaming in education with the following description: “Sophisticated game developers are creating immersive educational adventures with rich multi-modal, multi-sensory social environments. Students of all educational levels and abilities are being targeted through highly personalized engaging lessons covering the gamut of required content.” They’ll also be exploring “the current state of the market and discuss[ing] solutions helping to differentiate in the classroom, aid all learners as well as understand when it goes off the rails”.

The panelists have a wide range of experience working in both the technology field and education field and I’m excited to bring the classroom teacher’s perspective!


• Don Burton – Managing Director- EdTech at Techstars
• Kara Carpenter – Co-founder of Teachley
• Anna Ly – Industry Fellow at Sesame Workshop
• Sharon Thompson, Computer Science & Robotics educator; CEO of Dream Workshop

Innovative Educational Games

I hope to talk about all of the possible options of games in education and educational games from the teacher perspective. I have seen teachers do the most amazing thing with games. I’ve seen an 8th grade English class use Minecraft to create an island while studying Lord of the Flies. There are Middle school social studies classes using iCivics, created by Supreme Court Justice Sandra Day O’Connor, to learn how the three branches of government interact to make a bill a law.BrainPop's iCivics While, there have been science teachers who have explained the concept of simple machines using Little Big planet’s Contraption Challenge. The White House is even in on the fun, having hosted the STEM Challenge contest, which brought students who are video-game designers and coders into the national spotlight.

MacArthur Foundation Research

Games in education can be rewarding for both the student and the teacher and the MacArthur foundation has been actively funding research to see if educational games can standup to the pressure to prepare students for standardized tests mandated by NCLB No Child Left Behind. Stealth assessment games are on the forefront of the new frontier of different types of assessments that give us more of an academic overview of not only what students know about a topic but what they can do with their knowledge.

With all that said, I’m thrilled that I’ll be able to share what I know about this educational games with this group and even more thrilled to share it with you. So, please follow the event via twitter and Facebook. Look out for tweets throughout the night answering some important questions about Gaming in Education like:

1) Are educational games serving their intended purpose today?

2) Where and when should these games take place? In school? After school in programs or at home?

3) Research shows increased engagement when incorporating gaming into learning exercises. Is this a good discovery about our students or a bad one?

• Facebook –
• Twitter – @NYEdTech
• Hashtag – #EdTechNYC


Please tweet @inspiredtoteach if you agree, disagree, or just want to share!


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